3 Pokemon Games That Didn't Get the Adoration They Earned

In the wake of a taste of world peace courtesy of Pokémon Go, it's beyond doubt that the creature-catching series is about as popular video games in existence. Pikachu is just as identifiable as Mickey Mouse, if not more so. The continued pandemonium around trading card values guarantees almost daily Pokémon headlines. It would be hard-pressed to find a Pokémon game that didn't sell at least a few million units. Remarkably, unofficial Pokémon games achieve popularity annually.

Yet despite that pervasiveness and fame, there are still Pokémon games that are totally overlooked. These are titles that didn't get their proper due, or were overshadowed under the excitement of the core series. They're Pokémon games stuck on doomed platforms or online offerings, or were pioneering attempts onto different formats. They're often also Pokémon games that probably would have flourished if they ever got follow-ups or modern remakes. Considering these factors, we won't be offering yet another recommendation for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're going beneath the surface.

Nevertheless, these might be these Pokémon games. So, before adjusting your spectacles and writing 'Well,' let us just agree that these are Pokémon games for people with refined tastes, shall we?

Pokémon Ranch: The Relaxed Precursor

Too many Pokémon games emphasize the combat element of the series, and not nearly enough of them focus on the ordinary realities that would come with living with a pet. Sure, there are minor mechanics like these in modern games—players may pet, and feed your monsters in camps. But I am longing for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Wii is not that game. The downloadable-only title is best seen as the precursor to Pokemon Home; that is, as a storage system to store monsters from different games. Critical reception from its release said Ranch was a bad if not truly ugly game. It's not my goal to argue against these notions, but it behooves me to say Ranch might be the closest we've come to a everyday life Pokémon game.

As the name suggests, the game takes place on a ranch where your personal Miis—get this—just relax with your pals. The interactions with Pokémon were basic, and a lot of the draw was watching what your monsters might do when they're not being forced into cockfighting. Ideally, Pokémon Ranch would have been the beginning of a beautiful franchise built on the simple pleasures of coexisting with a small creature. But since The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game developed to its fullest potential. I'd say 'save us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is just as much a puzzler as it is a life simulation.

Ranch was released long before Stardew Valley sparked the enduring trend of cozy games. It was prior to the rise of idle games, and the Let's Play normalization of watching games you aren't playing. Many never understood that Ranch's concept to watch your critters as much as you play with them didn't mask a shallow core. In actuality, Ranch's attention to detail was so remarkable, a live stream focused on broadcasting the game continuously. The individual who runs the channel maintains that, after nearly two decades of experiencing the game, he still has not encountered everything that is in it. Recognition for Pokémon Ranch: nobody knew what to do with you in 2008.

Pokémon Duel: The Tactical Board Game Lost

Did you know that Pokemon once had an official tabletop game with miniatures? Pokémon Duel was the 2016 attempt to digitize the physical experience in a more accessible form. Duel was also, sadly, one of Pokémon's first ventures into the world of freemium phone games. Duel had the hallmarks of a gacha game where players could spend for advantage—and there was incentive to do so, given the lengthy grind for new figures.

These questionable mechanics masked a sad truth: Pokémon Duel was an excellent strategy game with Duel anymore. "Words cannot describe how much I adored and miss this game," one YouTube comment states, years after Duel's servers were pulled. "Truly I think this game was better than TCG Pocket in terms of depth, accessibility, design, and content in general," another commenter declared. "I truly believe if it launched now people would be engaging with it more than GO and Pocket combined."

Unfortunately, Duel's initial launch was marred by server issues. Bugs, alongside Duel's scummy business model, gave people little reason to return. If, by some miracle, The Pokémon Company decided to revive this franchise, I'm still not certain things would end better. The unusual game board made for a great strategic challenge for the handful of players who played Duel, but that board is also a daunting visual mess.

Pokémon: Magikarp Jump: The Silly Gem

Image from the game
Select Button/Magikarp Jump

Wow, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a concept so absurd, it was verging on shitpost. Considering we're dealing with a franchise where trainers venture forth with a full belt of ineffective monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.

In Magikarp Jump, the player is tasked with breeding the best possible version of the notorious fish. I'm not talking about a Magikarp that can win battles. These are 'karp raised to enter competitions to see who can flop the highest. One drawback is how Magikarp Jump, like many phone games, requires the player to pause before they can improve their Magikarp further. But it is evident throughout the experience that the developers appreciated and got the community love around Magikarp.

This was most apparent than in Jump's brutal random occurrences, where your Magikarp was as likely to raise its stats as it was to get eaten by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also experimented with other things I wish the mainline games would do, like offering a wide variety of the same species of monster. It's understood it's not feasible for any Pokémon game to have 30 different colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a particularly sophisticated or profound game, but the seeds of brilliance were there. Sharply written events with outrageous outcomes that forever alter how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the conversation when 2026 GOTY season arrives.


Given numerous mainline entries and derivative titles, it's probable that I didn't mention that one Pokémon game you totally love but contend that not nearly enough people played. I know that some people remember games like Pokemon Ranger or Pokemon Pinball with affection notwithstanding argu

Makayla Miller
Makayla Miller

A wellness coach and mindfulness practitioner with over a decade of experience in holistic health and personal development.